LiveLab

LiveLab is a proposal for an open source, browser-based toolkit for networked performance. The virtual collaboration space uses a peer-to-peer mesh network to share video, audio, and data streams between individuals and venues. LiveLab is based on WebRTC, and thus can be used by anyone with a web browser. The initial prototype--https://github.com/ojack/LiveLab-- also allows participants to route any data stream broadcast over OSC (such as Kinect skeleton or sensor data) to remote collaborators.

During ‘Interactivos?’16: Possible Worlds, we will expand on the prototype by creating the audio-visual mixer portion(s) of the project, motivated by questions such as: how do performers navigate physical and virtual environments? How can technology such as sensors and motion detection allow performers to “feel” each other at a distance? How do interactions scale from one-on-one to many at a time? How can technological inevitabilities such as latency, glitches, and decoding artifacts be used as choreographic elements? What happens when an online audience becomes a part of the performance?

We are looking for collaborators with the following interests + experience:
Programmers with experience in any of the following: webrtc, video and audio codecs, OpenCV, OpenGl, javascript.
Sound and video artists with experience in synthesis and live performance.
Performers and choreographers. 


Olivia Jack is a computer programmer and artist whose work explores technology as a medium for creative experimentation. She frequently works with open-source software, cartography, live video, and interactive installations. Projects include media development for the experimental dance performance Nodos: Cuerpos en Expansión, part of the Festival de Danza en La Ciudad en Bogotá; as well as the Laboratory of Possibilities, a participatory media installation at the Oakland Museum of California Gallery of Natural Sciences. She was recently a resident in computer programming at the Recurse Center in NYC, where she developed the project Maps for Getting Lost, a series of temporary and self-destructive maps drawn into the browser. Originally from San Francisco, she currently lives and works in Bogotá, Colombia. 

https://ojack.github.io

Jesse Ricke is a cross-disciplinary media practitioner working in audio/video, interactive, and music. he has been with CultureHub since 2011, assisting with technical development and productions as technical director, editor, and streaming engineer. Ricke has been instrumental in developing CultureHub’s practices using open-source and consumer-based technologies for distance collaboration and interactive media design. For CultureHub’s international partnerships, Ricke has developed a production methodology to facilitate exchanges across limitations of distance and resources, creating collaborative virtual environments with Tehran, Kampala, Nairobi, Port Au Prince, Guatemala City, Anchorage Alaska, and many other locations. Ricke teaches studio practice and emerging media at CUNY City Tech.

jricke.com

Seiya Kobayashi - http://s5884.com/p/.  Shawn Van Every (advisor) - http://www.walking-productions.com

Project partners include CultureHub - http://culturehub.org, La MaMa - http://lamama.org, SeoulArts - www.seoularts.ac.kr, and ITP - http://tisch.nyu.edu/itp

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