Open call for all those interested in participating as collaborators in the prototyping workshop PlayLab 2013: Tales and Video Games that takes place during two consecutive weekends: November 22 to December 1. Collaborators will develop selected...
Open call for all those interested in participating as collaborators in the prototyping workshop PlayLab 2013: Tales and Video Games that takes place during two consecutive weekends: November 22 to December 1. Collaborators will develop selected...
Open call for all those interested in participating as collaborators in the prototyping workshop PlayLab 2013: Tales and Video Games that takes place during two consecutive weekends: November 22 to December 1. Collaborators will develop selected...
As part of the project PlayLab. Tales and Video Games, Medialab-Prado in collaboration with the Department of Youth of Madrid City Council issues a call for the selection of 8 projects to be developed in a collaborative prototyping workshop about...
As part of the project PlayLab. Tales and Video Games, Medialab-Prado in collaboration with the Department of Youth of Madrid City Council issues a call for the selection of 8 projects to be developed in a collaborative prototyping workshop about...
As part of the project PlayLab. Tales and Video Games, Medialab-Prado in collaboration with the Department of Youth of Madrid City Council issues a call for the selection of 8 projects to be developed in a collaborative prototyping workshop about...
PlayLab. Tales and Video Games is a series of research and experimentation workshops with videogames organized by Medialab-Prado and the Department of Youth of Madrid City Council for kids from 14 up.You can take part in two different ways:- Learning...
Medialab-Prado presents a series of short videos featuring projects and initiatives connected to the Commons Lab work line that show different approaches to the notion of "commons".
Lecture by Juan Martín Prada within the framework of the Poetics of Connectivity activities series. The topic of this lecture is the impact of the Internet in the field of the moving image. Several works and projects will be presented, from the early...
Sociology and culture of computer games. The specificity of computer games related to social aesthetics, or the structure of feeling in digital society. The studies on video games may be dealed only with the experiences of the players.