[Audio] Can Video Games Be(Come) Art? Modalities of Control and Distributions of Sensible Experience in Gameplay

Duración
02':38''
Etiquetas
#interactivos #pensando haciendo medialab prado #Rstudio #No title #No title #No title #No title #No title
Tamaño
57.35 MB
Titular de los derechos
Medialab-Prado
Personas relacionadas
Graeme Kirkpatrick
Sociology and culture of computer games. The specificity of computer games related to social aesthetics, or the structure of feeling in digital society. The studies on video games may be dealed only with the experiences of the players.