Solid Interfaces and Urban Games: Digital Games in the Public Spaces.

Solid Interfaces and Urban Games: Digital Games in the Public Spaces.

Solid Interfaces and Urban Games: Digital Games in the Public Spaces is a production workshop for the creation of video games related to public space and the city as an interface.
During seven days of intensive work, ideas will be tested and prototypes developed by working with partners and technical assistants.


In recent years, the video game experience has outgrown TV screens, game consoles and laptops, becoming increasingly ubiquitous. The availability of mobile devices, tablets, sensors, geolocation services, augmented realities and media facades has allowed the development of new game ideas experimentally and as a prototype. At the forefront of these game forms, which take place in some cases without the screen as an interface, is the interaction with other users and with the environment.
Moreover, commercial controllers like Wiimote or Kinect have popularized the idea of the game away from the traditional game controller, transforming the game into a complete physical experience.
This workshop proposes to think about games in the public space as an opportunity to generate other uses of the city and connections among its citizens.

Lines of Work

The selection will consider ideas and projects that are already taking place and address one of the following elements:

  • The use of urban furniture as an interface for the game: We are seeking trash bins that react to shocks; illuminated tiles ready to be used to play hopscotch; benches that react to weight, etc.
  • Media Façade: Medialab-Prado counts with one of Europe´s largest media façades. In the past, games with cell phones and movement recognition have been organized. How can games be integrated in the media façade and in urban furniture?
  • Non-Casual Games: Most videogames in the city have been designed for a random use. How can one create a game that makes its players recurrently come back in order to move on to the next level?
  • Interaction with the space: Geolocation and mobile technologies.
  • Place specific: Games making special use of Madrid´s public spaces and contexts around Medialab-Prado: the Plaza de las Letras, Medialab-Prado´s interior court, Las Letras and Lavapiés neighborhoods..
  • Networked City: The 2013 theme of the European project Connecting Cities is “The Connected City”, which understands urban space as a place for interculturalism and encounters. How can these projects be used to encourage connections between the local and the global?
22 colaborators







Project status
Joint valuation