Type
Laboratorio
Mostrando 1486 - 1494 de 3156
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Some answers to the question "what is the nature of the experience in game players?" (technic, aesthetic, ethic, etc.)
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In a multiplayer online videogame, the author asks: "An immoral action in the real world, is also immoral in a virtual world?"
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Studies about the role videogame 'Dragon Age: Origins' and the discussions about the ethics of its characters.
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A study about the gener (category) applied to videogames. Andreas Gregersen explains why the experiencies generated by videogames are 'potentially generic.'
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Based on the concept 'Zero‐Player Games' (a point of view of the player) there is a debate that investigates if videogames need the interaction of players in orden to define themselves as games.
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Starting form the belief that videogames haven't already found their own language, the author exposes how the players experience reemphasizes the paradox of identity (a field of study in philosophy of language.)
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A study of virtual pets games (specially, the game Fauna Sphere.) What happens to the players when this kind of multiplayer games end?
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The posibilities of embodiment in videogames digital environment. The body as control interface, the difficulty of creating an identification between player and avatar, the limits of the embodiment and technology and the design of videogames based in...
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The original concept of avatar, which comes form the Hinduism, is the encarnation of a god (Vishnu), a manifestation of divinity that destroys evil. Understanding this philosophy is important in order to understand the videogame avatar, because it...