Can Video Games Be(Come) Art? Modalities of Control and Distributions of Sensible Experience in Gameplay

Desde 31/01/2012 10:01 hasta 31/01/2012 12:01




"This paper uses Jacques Ranciere’s notion of historically determinate distributions of sensible experience to investigate the possibility of video games qualifying as contemporary art. It demonstrates the applicability of aesthetic concepts to games, with reference to different kinds of engagement that are made possible by various game interfaces. The argument will be that video games differ from art primarily in the way that each disposes the audience in relation to others, or to society." By Graeme Kirkpatrick

The activity is over.

Medialab Prado · Plaza de las Letras, C/ Alameda, 15 Madrid
Number of places:

Sessions of the activity

The activity is over
#videojuegos #playlab_principal #filosofia
Joint valuation: