Temporary-Babel3D

A networked computer tower-like construction game simulation is evolved from fluxes of movement by multiple real and virtual users. Temporary-Babel3D is an interactive game where you play in the mind-scape of the Tower of Babel construction set - a space where time oscillates and perspective bends; a space where real and virtual fluxes of movement by users carve building and destroying dynamics into the edification of an interactive community built game. This project synthesizes upon the archaeological movement of rebuilding the Tower of Babel, and how communities movements' shape transient and temporary virtual architectures within an engaging simple game environment.

http://piantadelmondo.info/temporary-babel

 

A networked computer tower-like construction is evolved from fluxes of movement by multiple real and virtual users. Temporary-Babel3D is a networked interactive game where you play in the mind-scape of the Babel Tower construction set - a space where time oscillates and perspective bends; a space where real and virtual fluxes of movement by users carves building and destroying dynamics into the edification of an interactive community built game.

In the public real space, close to the Temporary-Babel 3D facade projection and active space, users tracked movements give rise to 3D cuboids which gather under the ruling of abstract gravity, computer algorithms, and virtual users interferences, shaping a social tower operated by multiple users which must be able to stand on its feet, whilst keeping the merging of all languages and data.

Social dynamics are explored in this game where multiple users movements and positions are keys to insert architectonic objects in the virtual space, which will allow them to complete and win a series of stochastic levels of ascending difficulty, whilst engaging with online virtual users who remotely interfere in the space, making it harder or smoother to the reality users constructing Temporary-Babel 3D.

This project draws upon the archaeological movement of rebuilding the Tower of Babel, and how communities movements' shape transient and temporary virtual architectures within an engaging simple game environment.

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