Results, from some case studies, of skills like software design, HCI, disruptive innovation, play, video editing and manipulation, animation and game design, and its relationship with conjuring skills and effects demonstrated and case studies...
The increasing of a digital low cost tech, self managed and whose objects are freely transmited by the net. All of this is creating a discourse based in the transparency of mechanisms: reality shows, making-offs, outtakes, hiddenn cameras... This can...
Some problems began in the 21st Century, when science and magic were tried to be analised systematically and, at the same time, make their frontiers between reality and fiction visible.