Type
Laboratorio
Mostrando 1495 - 1503 de 3156
Vídeo
The concepts 'Immersión' and 'presence' are both used for describing the 'being there', the player's sensation of inhabiting the space represented on screen. Calleja proposes the concept 'incorporation' as an alternative, by defending that it's a...
Vídeo
The process of corporal and social developmentthat comes from videogames appearance and evolution. The new forms of individual and social identity and embodiment as a consequence of videogames.
Vídeo
The Sims are not defined as much by the characters, but by their interaction with environmental objects. Thus, we question where is the identity of the Sims; perhaps most evident in its ability to create objects that flows to other Sims, establishing...
Vídeo
Research of the videogame Halo. This presentation covers several items: the narrative of videogames (different because of its multiplicity of experiences), reiteration (same actions never lead to same experiences), hyperreality, the experience of...
Vídeo
The presentation talks about the role of relationships between the avatar (as the player character and the game object itself) and the player, focusing on the field of playing-body videogames.
Audio
Experiences of cultural mediation in Intermediae and Medialab-Prado. These two institutions put in practice their organizations in a little workshop, by using sociograms (teached by Transductores) that explain the complex relationships between agents...
Documento
Several sociograms that explain the complex relationships between agents, politics, institutions and cultural practices.
Documento
Nodes of study and organization of practises for the journey 'Creating Worlds: Complexities and Politics of Mediation in Cultural Institutions.'
Documento
Elements and topics discussed in the sixth meeting of Creating Worlds.